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    <title>Devlog on Fist of the Forgotten</title>
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    <description>Recent content in Devlog on Fist of the Forgotten</description>
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    <item>
      <title>Twitch Compilations 32-40</title>
      <link>/devlog/twitch-compilation-32-40/</link>
      <pubDate>Fri, 27 Mar 2026 22:09:54 -0400</pubDate>
      
      <guid>/devlog/twitch-compilation-32-40/</guid>
      <description>I&amp;rsquo;ve been pretty good about getting a new video out every week, which includes a lot of highlights of Fist of the Forgotten development. Even so, I&amp;rsquo;m not sure I&amp;rsquo;ll ever catch up as, after 40 videos, I&amp;rsquo;m still in clips from 2019. 😅
I don&amp;rsquo;t plan to stop any time soon, though, so enjoy these development highlights, and feel free to check out My YouTube channel for more videos.</description>
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    <item>
      <title>New Demo!</title>
      <link>/devlog/new-demo-2025/</link>
      <pubDate>Fri, 16 May 2025 23:25:37 -0400</pubDate>
      
      <guid>/devlog/new-demo-2025/</guid>
      <description>A new demo is live! I&amp;rsquo;ve been holding off on an update for a while because I wanted to complete the new cutscene and make sure everything was as solid as possible before making it live. In addition to the new cutscene, the other big change is the addition of analytics. I&amp;rsquo;ve made these completely optional, and you have to explicitly opt-in. If you&amp;rsquo;re playing the demo for the first time or you haven&amp;rsquo;t completed the demo, I&amp;rsquo;d really appreciate it if you opt in to sending analytics.</description>
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    <item>
      <title>Twitch Compilations 24-31</title>
      <link>/devlog/twitch-compilation-24-31/</link>
      <pubDate>Fri, 16 May 2025 23:05:47 -0400</pubDate>
      
      <guid>/devlog/twitch-compilation-24-31/</guid>
      <description>Yeah, it&amp;rsquo;s been a long time since I&amp;rsquo;ve updated, and I even forgot to upload my last update. Oops! Anyway, here are a bunch of new dev highlight videos. Lots of sound chaos, funny hair physics, and other blunders.
Fist of the Forgotten Gamedev Highlights 24 - Camera Scribbles:
 Fist of the Forgotten Gamedev Highlights 25 - Knocking Stuff OUT!  Fist of the Forgotten Gamedev Highlights 26 - Sound Chaos!</description>
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    <item>
      <title>Grappling With Game Design</title>
      <link>/devlog/grappling-with-game-design/</link>
      <pubDate>Sat, 12 Oct 2024 01:18:04 -0400</pubDate>
      
      <guid>/devlog/grappling-with-game-design/</guid>
      <description>Game design is wild sometimes! In Fist of the Forgotten, I was just trying to do a classic game design maneuver where I effectively trap the player in an area that they can only escape with a new ability. After defeating this boss, the player gains the grapple ability and has crazy mobility, but I didn&amp;rsquo;t want the player to just go back and wander about the level with no clue how to use it or that they even had it.</description>
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    <item>
      <title>Twitch Dev Compilations 22-23</title>
      <link>/devlog/twitch-dev-compilations-22-23/</link>
      <pubDate>Sat, 12 Oct 2024 00:41:58 -0400</pubDate>
      
      <guid>/devlog/twitch-dev-compilations-22-23/</guid>
      <description>I&amp;rsquo;ve been regularly posting videos every Thursday on my YouTube channel, so I have been posting videos more frequently than I update this page. Here are a couple more from back in March of 2019.
Fist of the Forgotten Gamedev Highlights 22: Procedural Boss &amp;amp; Hair Animation
Fist of the Forgotten Gamedev Highlights 23: Pictionary Celebration
</description>
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    <item>
      <title>Twitch Compilations 13-21</title>
      <link>/devlog/twitch-compilation-13-21/</link>
      <pubDate>Fri, 02 Aug 2024 23:36:24 -0400</pubDate>
      
      <guid>/devlog/twitch-compilation-13-21/</guid>
      <description>OK, it&amp;rsquo;s been a while since I&amp;rsquo;ve posted any devlogs up here, and I&amp;rsquo;ve been doing a lot better about posting videos on my YouTube channel, so there are a LOT of new Twitch compilation videos up there. I&amp;rsquo;ve been pretty good about posting a video every Thursday, so be sure to check back there weekly!
Even so, we&amp;rsquo;re still back in videos from March of 2019. Not sure I&amp;rsquo;ll ever catch up.</description>
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    <item>
      <title>Change in Focus</title>
      <link>/devlog/change-in-focus/</link>
      <pubDate>Fri, 02 Aug 2024 22:37:45 -0400</pubDate>
      
      <guid>/devlog/change-in-focus/</guid>
      <description>So I&amp;rsquo;ve been working on Fist of the Forgotten for like 5 years, which is longer than initially expected, as is typically the case with game development. I thought I could knock this project out in 2 years, but here we are! While I still intend to finish this project, it always feels like it&amp;rsquo;s about 2 years away from being completed, ever since its inception. Even after 4-5 years of development, it still feels like it needs another 2 years to be completed.</description>
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    <item>
      <title>Twitch Compilation 12: Parallax Trees</title>
      <link>/devlog/twitch-compilation-12-parallax-trees/</link>
      <pubDate>Tue, 18 Apr 2023 23:54:10 -0400</pubDate>
      
      <guid>/devlog/twitch-compilation-12-parallax-trees/</guid>
      <description>One of my first devlog entries was about how I created the parallax tree effect using the red, green, and blue channels, and I&amp;rsquo;ve just now gotten around to creating the Twitch highlight compilation video that covers me struggling through creating this shader (and other nonsense).
This video is also available on dailymotion.</description>
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    <item>
      <title>GDC 2023</title>
      <link>/devlog/gdc-2023/</link>
      <pubDate>Tue, 18 Apr 2023 23:27:51 -0400</pubDate>
      
      <guid>/devlog/gdc-2023/</guid>
      <description>I recently got back from the Game Developers Conference. W4 sponsored a Godot booth, and I was invited to show off Fist of the Forgotten! I had a great time, met a lot of awesome people, and saw some really interesting projects. It was also a great opportunity to see areas of my game that needed improvement for first-time players. It&amp;rsquo;s hard to overstate the importance of watching people play your game for the first time!</description>
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    <item>
      <title>Twitch Compilation 10 and 11: Animal Sounds and Questionable Bead Boss</title>
      <link>/devlog/twitch-compilation-10-11/</link>
      <pubDate>Tue, 21 Feb 2023 19:30:27 -0500</pubDate>
      
      <guid>/devlog/twitch-compilation-10-11/</guid>
      <description>Here are a couple Twitch stream highlight compilations from streams several years ago. They&amp;rsquo;re mostly silly nonsense, and I hope you find the entertaining!
This video is also available on dailymotion.
#11 might not be appropriate for children (or anybody, to be honest):
This video is also available on dailymotion.
It does show how much the blender interface has improved over the years, though!</description>
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    <item>
      <title>Coming to G.Round</title>
      <link>/devlog/coming-to-ground/</link>
      <pubDate>Thu, 09 Jun 2022 20:06:12 -0400</pubDate>
      
      <guid>/devlog/coming-to-ground/</guid>
      <description>Fist of the Forgotten (or at least the first part of it) is coming to G.Round (gameround.co) and will be available for testing June 15-July 12. If you&amp;rsquo;re not familiar with that platform, it provides a way for game developers to have their game tested by large community, and the players have various incintives to play the games and provide feedback.
If you&amp;rsquo;d like to try it out and provide feedback, you can sign up with jitspoe&amp;rsquo;s referral link and visit the Fist of the Forgotten G.</description>
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    <item>
      <title>Video Devlog 3</title>
      <link>/devlog/video-devlog-3/</link>
      <pubDate>Wed, 09 Jun 2021 19:51:48 -0400</pubDate>
      
      <guid>/devlog/video-devlog-3/</guid>
      <description>It&amp;rsquo;s been a while, but I&amp;rsquo;ve finally put together another video development log. Have a look to see what I&amp;rsquo;ve been up to these past several months.
This video is also available on dailymotion.
The IWOCon booth mentioned in the video can be viewed by downloading IWOCon on Steam.</description>
    </item>
    
    <item>
      <title>Twitch Compilation 8 and 9: Volumetric Fog and Chair RIPage</title>
      <link>/devlog/twitch-compilation-8-and-9/</link>
      <pubDate>Wed, 03 Feb 2021 23:50:36 -0500</pubDate>
      
      <guid>/devlog/twitch-compilation-8-and-9/</guid>
      <description>It&amp;rsquo;s been a hot minute since I&amp;rsquo;ve posted a devlog update, so here are a couple development stream highlight compilations. These focus mostly on some volumetric fog attempts, which I ended up dropping due to performance reasons, but they&amp;rsquo;re still interesting to look at.
This video is also available on dailymotion.
Also, RIP my chair. Sometimes, even when you do your best to budget, you still have unexpected expenses.</description>
    </item>
    
    <item>
      <title>Indie Recap Year 2 and Video Devlog 2</title>
      <link>/devlog/indie-recap-year-2-and-video-devlog-2/</link>
      <pubDate>Fri, 18 Sep 2020 19:11:30 -0400</pubDate>
      
      <guid>/devlog/indie-recap-year-2-and-video-devlog-2/</guid>
      <description>It&amp;rsquo;s been 2 years since I started working on Fist of the Forgotten. Here&amp;rsquo;s a little video just talking about my experience as an indie for the second year. I cover some info about finances and other challenges.
I also put together another devlog video covering what I&amp;rsquo;ve been working on for the past 2½ months. Lots of new stuff in there:
This video is also available on dailymotion.</description>
    </item>
    
    <item>
      <title>SCons Python Error</title>
      <link>/devlog/scons-python-error/</link>
      <pubDate>Mon, 31 Aug 2020 02:38:57 -0400</pubDate>
      
      <guid>/devlog/scons-python-error/</guid>
      <description>This is really just a blog entry for anybody who has this error and is searching for a solution. Godot updated the version of SCons required, and I started getting this error:
Python 3.5 or greater required, but you have Python 2.7.15
I had Python 3.7, so why was I getting the error? Turns out &amp;ldquo;python27&amp;rdquo; was taking priority in my %PATH% variable. I think this was because I installed Python 3 first, then later had something that required Python 2.</description>
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    <item>
      <title>First Video Devlog Plus a Compilation</title>
      <link>/devlog/first-video-devlog-plus-a-compilation/</link>
      <pubDate>Thu, 09 Jul 2020 19:40:19 -0400</pubDate>
      
      <guid>/devlog/first-video-devlog-plus-a-compilation/</guid>
      <description>I decided to put together a proper video development log. This covers some of the things I worked on in May and the first half of June, 2020.
This video is also available on YouTube.
I&amp;rsquo;ve also put together another Twitch highlight compilation (#7), if you want to see what I was working on over a year ago:
This video is also available on dailymotion.
I still have a lot of content to catch up on.</description>
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    <item>
      <title>My Producer is a D20</title>
      <link>/devlog/my-producer-is-a-d20/</link>
      <pubDate>Wed, 08 Apr 2020 21:50:06 -0400</pubDate>
      
      <guid>/devlog/my-producer-is-a-d20/</guid>
      <description>It often helps to have somebody dictate what to work on on any given day, but what do you do if you&amp;rsquo;re a solo dev? For me, that someone is a D20:
I call it my producer. Look how much this poor thing has been through, working tirelessly to help determine tasks to work on and also the fate of my D&amp;amp;D characters (RIP Jeremy Silvertongue).
Before my development streams, I roll my producer.</description>
    </item>
    
    <item>
      <title>Menu Sounds</title>
      <link>/devlog/menu-sounds/</link>
      <pubDate>Tue, 17 Mar 2020 21:59:58 -0400</pubDate>
      
      <guid>/devlog/menu-sounds/</guid>
      <description>I thought it would be neat to allow players to create music simply by hovering over menu items, so I created several note samples from a PANArt Hang. When the user moves up in the menu, it attempts to randomly play a note that&amp;rsquo;s higher than the most recently played note. Moving down in the menu attempts to play a lower note. Notes wrap around if they are past the end.</description>
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    <item>
      <title>Steam Page Is Live &#43; Marketing Notes</title>
      <link>/devlog/steam-page-is-live/</link>
      <pubDate>Tue, 21 Jan 2020 19:28:57 -0500</pubDate>
      
      <guid>/devlog/steam-page-is-live/</guid>
      <description>Fist of the Forgotten now has a Steam page!
As a developer, I believe it&amp;rsquo;s good to get a Steam page up sooner rather than later. This allows people interested in the game to add it to their wishlist. While developing a game, you also need to be marketing it and building up a community of interested followers. If you just share screenshots and videos with no action items, potential players will likely forget about the game or not be aware when it launches.</description>
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    <item>
      <title>Twitch Compilation 6: Movement and Sound</title>
      <link>/devlog/twitch-compilation-6-movement-and-sound/</link>
      <pubDate>Wed, 06 Nov 2019 23:26:02 -0500</pubDate>
      
      <guid>/devlog/twitch-compilation-6-movement-and-sound/</guid>
      <description>More old clips and highlights from development streams. Here I start the development of wall jumps, air jumps, and punching objects, but things don&amp;rsquo;t exactly work as expected. Also, I do a little bit of sound design, which pretty much sounds like farts.
This video is also available on dailymotion.</description>
    </item>
    
    <item>
      <title>Twitch Compilation 5: the Wolf and the Hair</title>
      <link>/devlog/twitch-compilation-5-the-wolf-and-the-hair/</link>
      <pubDate>Wed, 25 Sep 2019 21:09:46 -0400</pubDate>
      
      <guid>/devlog/twitch-compilation-5-the-wolf-and-the-hair/</guid>
      <description>Another compilation of twitch highlights and clips. Here I attempt to add physics to the hair and become a little hairier myself.
Note: You may want to change the quality setting to 1080, as the default is very low.
This video is also available on YouTube.</description>
    </item>
    
    <item>
      <title>First Year Indie Recap</title>
      <link>/devlog/first-year-indie-recap/</link>
      <pubDate>Wed, 25 Sep 2019 20:36:19 -0400</pubDate>
      
      <guid>/devlog/first-year-indie-recap/</guid>
      <description>It&amp;rsquo;s been a little over a year now since I started my adventure as a solo indie developer. I thought it would be good to do a recap video going into detail about all the financial numbers and such.
One thing I neglected to mention in the video is the improvement in work-life balance. I think it&amp;rsquo;s important to maintain a healthy lifestyle even when doing solo indie projects. If you have to sacrifice all of your free time and sleep and exercise just to make things work out, it&amp;rsquo;s not worth it.</description>
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    <item>
      <title>Twitch Compilation Videos 3 and 4</title>
      <link>/devlog/twitch-compilation-videos-3-4/</link>
      <pubDate>Mon, 02 Sep 2019 19:29:01 -0400</pubDate>
      
      <guid>/devlog/twitch-compilation-videos-3-4/</guid>
      <description>More Twitch clip/highlight videos! I still have a number of clips to catch up on, so these are still from the very early stages of development. Witness the propeller with legs and other nonsense/bloopers, as well as maybe some informative content.
Video 3 This video is also available on dailymotion.
Video 4 This video is also available on dailymotion.</description>
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    <item>
      <title>Using RGB Channels as Parallax for Trees</title>
      <link>/devlog/using-rgb-channels-as-parallax-for-trees/</link>
      <pubDate>Thu, 25 Jul 2019 23:43:26 -0400</pubDate>
      
      <guid>/devlog/using-rgb-channels-as-parallax-for-trees/</guid>
      <description>One of the advantages to the Fist of the Forgotten art style is that there is no color data necessary for textures. This allowed me to explore some creative uses of the RGB channels. Another advantage is that the camera is at a fixed angle due to the game being a 2.5D platformer. Here&amp;rsquo;s a clever solution to getting detailed tree silhouettes with (hopefully) less performance cost than traditional 3D tree models.</description>
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    <item>
      <title>Twitch Compilation #2</title>
      <link>/devlog/twitch-compilation-2/</link>
      <pubDate>Thu, 13 Jun 2019 05:39:28 -0400</pubDate>
      
      <guid>/devlog/twitch-compilation-2/</guid>
      <description>Here&amp;rsquo;s the second Twitch development stream compilation video, featuring the lovable &amp;ldquo;Lenny&amp;rdquo; test model. This one is also from very early on in the project where I was still prototyping basic movement.
Enjoy the first iteration of ramp jumping and a number of bloopers!
This video is also available on dailymotion.</description>
    </item>
    
    <item>
      <title>First Twitch Compilation</title>
      <link>/devlog/first-twitch-compilation/</link>
      <pubDate>Wed, 17 Apr 2019 20:54:30 -0400</pubDate>
      
      <guid>/devlog/first-twitch-compilation/</guid>
      <description>This is a compilation of highlights from the very first handful of Twitch development streams. Fist of the Forgotten went from nothing to something here, though most of the highlights are just silly moments. I&amp;rsquo;m using the Godot engine for the very first time on this project.
Note: You may want to change the quality setting to 1080, as the default is very low.
This video is also available on YouTube.</description>
    </item>
    
    <item>
      <title>Web Dev Is Still a Nightmare</title>
      <link>/devlog/web-dev-is-still-a-nightmare/</link>
      <pubDate>Thu, 11 Apr 2019 19:11:00 -0400</pubDate>
      
      <guid>/devlog/web-dev-is-still-a-nightmare/</guid>
      <description>It&amp;rsquo;s been decades since I last really built a website. Back then, everything was awful. Nothing worked consistently between web browsers, and eventually you were forced to slap tables around tables around tables to get things to behave consistently. Now that we&amp;rsquo;ve had about 20 years to fine-tune this technology, everything just works flawlessly and consistently across all&amp;hellip; oh, nope. It&amp;rsquo;s still a nightmare. Everything is broken when you switch browsers.</description>
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    <item>
      <title>Just Getting Started</title>
      <link>/devlog/just-getting-started/</link>
      <pubDate>Fri, 15 Mar 2019 04:04:23 -0400</pubDate>
      
      <guid>/devlog/just-getting-started/</guid>
      <description>It&amp;rsquo;s about time I started a development blog for Fist of the Forgotten. I&amp;rsquo;ve been developing it since August 2018, so that&amp;rsquo;s about 7 months now. Fist of the Forgotten was my third game idea after I realized the first two were just too large in scope to complete in a reasonable period of time. While I wanted to try some things that were new and unfamiliar, like story-based games, the more I thought about the massive dialogue trees and story paths that would be necessary, the more I realized the projects would not be something I could complete before I ran out of money in my bank account.</description>
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