It’s been 2 years since I started working on Fist of the Forgotten. Here’s a little video just talking about my experience as an indie for the second year. I cover some info about finances and other challenges.
I also put together another devlog video covering what I’ve been working on for the past 2½ months. Lots of new stuff in there:
This video is also available on dailymotion.
I have interaction animations, fancy new fog color gradients, reflective water with 3D ripples, level iterations based on feedback, more music, a new enemy, more FX, grapple redirection mechanic, and more.